Deave
(Alteration, Illusion/Phantasm)

Range:  10 yards per level
Components:  V, S, M
Duration:  3 rounds + 1 round per level
Casting Time:  4
Area of Effect:  One creature
Saving Throw:  Special

This spell causes a temporary sensory overload to occur in all the sensory nerve endings of the target creature. Because of this overload of all the senses (sight, smell, touch, taste, hearing), the target will be "burnt out" for the duration of the spell. The creature will find himself in a state of total sensory deprivation for the spell's duration. This means that the creature will not be able to see, hear, taste, feel or smell anything. The creature will remain completely helpless for the duration.
There is an additional side effect of this spell. Because the loss of the senses can be so shocking an experience to some creatures, there is a 1% chance per point of Intelligence and Wisdom that the creature will suffer from the insanity of catatonia for a duration of 2d4 weeks afterwards. This can be cured with a cure insanity.
If the creature makes its saving throw versus spell, then the spell does not completely take effect. Only 1d4 of the creature's senses are affected (determine randomly which). Note that some combination of lost senses could leave the creature helpless anyway.
The material components for this spell are a small leather hood, a shrill whistle, several sharp pins, smelling salts, and a drop of lemon juice.

